Jake_H
22-12-2011, 05:37 PM
Hi
I was wondering if anyone else out there had experienced the issue with skinning in Maya, where the weights add up to 2, rather than normalising to 1.
I am doing a smooth bind on selected joints, using closest in hierachy, classic linear and I am normalising weights post (as I have had issues before with interactive). When I paint weights it doesnt redistribute the allocation properly but keeps the original allocated bind.
Never had as much trouble skinning in previous versions of Maya (Actually I take that back 2011 had issues too).
Suggestions on work around?
Jake
PS still using David Waldens skining tools as well as the current 2012 maya UI paint skin.
I was wondering if anyone else out there had experienced the issue with skinning in Maya, where the weights add up to 2, rather than normalising to 1.
I am doing a smooth bind on selected joints, using closest in hierachy, classic linear and I am normalising weights post (as I have had issues before with interactive). When I paint weights it doesnt redistribute the allocation properly but keeps the original allocated bind.
Never had as much trouble skinning in previous versions of Maya (Actually I take that back 2011 had issues too).
Suggestions on work around?
Jake
PS still using David Waldens skining tools as well as the current 2012 maya UI paint skin.