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weiluntsai
04-02-2010, 10:23 AM
I start to have another character for my portfolio
concept from another concept artist (http://winonanelson.blogspot.com/2009/12/battle-elf.html)

Please give any C&C
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PascalR
04-02-2010, 10:29 AM
:welcome:weiluntsai!

Very nice start, it'd be nice to see some close up of the face. The pose is probably still wip but the fingers don't seem to be actually grabbing the sticks.
Great concept, can't wait to see the next update :thumbsup:

Cheers

P.

Ganjica
04-02-2010, 11:03 AM
Hi!
The model looks great! I'm curious to see a close up of the face :thumbsup:
I guess the pose is wip too, you still have some artefacts on the wrists.
Seems to me that her butt is too big compared to the thighs and maybe to the rest of the body too. Also I'm not sure with the beginning of the crack, maybe too high.
For the rest she looks hot, very nice proportions and shapes :drool:

weiluntsai
04-02-2010, 04:00 PM
To PascalR:
thanks. here is a pic close up the face. I still think about how to deal with the hair. so far. just put polygon on for hair.
To Ganjica:
thank you, I'll boost the body and fix problems you said
:notWorthy::notWorthy:

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weiluntsai
04-02-2010, 04:45 PM
oppps, Just realize I spell wrong "Bettle" , it should be"Battle"
can I fix that?:dance:

PascalR
04-02-2010, 04:58 PM
I've fixed it for you ;)

Very nice face, lots of character. The ears may benefit from some finer break up shapes and I am not sure about the eyebrow bone curve. From the side view it seems to curve down to abrutly.


Nice work! Keep it up!:sw:

weiluntsai
05-02-2010, 12:35 PM
thanks a lot.
now I think I should start the armors and try to get all things together
:dance:

Silva Spoon
05-02-2010, 02:03 PM
You've got a nice character going. I think right now the area that needs the most attention is the butt. It doesn't seem to have the correct shape. You should go have some fun looking for reference, but not too much fun :rofl:

weiluntsai
07-02-2010, 08:04 PM
adding armors and tweaked proportion and shape, thanks all masters' feedback
love here:notWorthy::notWorthy:

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weiluntsai
11-02-2010, 08:29 AM
hi everyone!!
I changed proportion and assets.Also I tweak pose to make her more dynamic looking. Concept artist Winona Nelson (http://winonanelson.blogspot.com/2009/12/battle-elf.html) also drew sketch for me. Big thanks
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PascalR
11-02-2010, 08:57 AM
Nice! I like the thighs but the knee joint looks a bit high to me, also the rhs stick could be moved down so it actually sits on her fingers.
Keep the updates coming :)

Cheers :bouncy:

P,

Tomaya
11-02-2010, 10:47 AM
....Human body , that's THE challenge , the most diffcult stuff in 3d , cause WE are humans and we see humans every days , i like your character , very good start , but for me , 2 things : hands and foot , why ? it's the hardiest part of a body ... ...knees are a bit high (pascal ), true ...
Anyway , nice work , type of character that we want to see animated !:thumbsup:

tiktok
11-02-2010, 10:56 AM
Some nice details in this. It seems like the pose needs a bit more work in my opinion. She seems to not really be resting on her feet.

The closest example I can think of off the top of my head would be this sculpt by david meng:
http://schellstudio.com/friends/meng/images/portfolio/sculpture/Satyr3.jpg

Notice the movement of the character? How it appears to almost walk off the pedestal? Even if it's a standing pose, the figure is in constant motion because of gravity. The foot offsets the hips, offsets the shoulders, offsets the neck and the head. It'd be nice to see some more of this going on.

keep at it!:thumbsup:
-Bayard

weiluntsai
11-02-2010, 10:06 PM
thanks guys. I am working on overall silhouette and finish whole stuff. Also, thanks Tomaya and tiktok's feedback,give me more points that I didn't see it.
:dance:

weiluntsai
17-02-2010, 11:59 PM
Hey guys.!! :rofl:
I changed the pose and start to creating texture map. head first !:bouncy:
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PascalR
18-02-2010, 08:51 AM
Very nice, only the toes/feet seem to need a bit of love, but great work:thumbsup:

keep it up!

PascalR
19-02-2010, 11:12 PM
:sw:plugged:sw:

collings
20-02-2010, 07:20 AM
is she supposed to be standing on a rock/tree whatever or on a flat ground ? I think you should model the ground at this point to be able to work better on the feet and his position in relation with the ground.

Keep it up :)

weiluntsai
20-02-2010, 01:03 PM
PascalR: sure. I will working on feet and make it more sexy.

Collings!! thanks for your suggestion, she will wear lightly armors on legs.I'll put the ground as you say.

I start to play around the texture with SSS shader. Only satisfied with a skin part, and I'll keep working on spec and texture things.:rofl:
Also, I have axes for her now. not quite sure about the position.

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another question, how can I change thumb shows on the forum?

collings
20-02-2010, 01:06 PM
another question, how can I change thumb shows on the forum?

you have to replace by a new thumbnail your first attachment image in your first post.