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gkaine
21-10-2009, 08:26 PM
here is my wip space marine. im in the process of changing quite a bit though because his head is just a little too small in the suit. however, i cannot resist posting on this brand new shiny forum that is so great !
http://student.vfs.com/~3d55joe/Joe_DeAngelis_Reel/marinewip_01.jpg

PascalR
21-10-2009, 08:46 PM
nice one, I like the stylized proportions of the head, but yeah I agree it feels too small when put in the suit. Also, maybe try to put some asymmetry in the face, or facial expression.
Are you using any reference / design ?

cheers

P.

gkaine
21-10-2009, 08:56 PM
nice one, I like the stylized proportions of the head, but yeah I agree it feels too small when put in the suit. Also, maybe try to put some asymmetry in the face, or facial expression.
Are you using any reference / design ?

cheers

P.

thanks pascal! good call on the asymmetry/expression. for the face i found some fineart.sk pic and just liquified it to get the style i wanted. as for the suit im just wingin it with random pics of astronauts and sci fi stuff

pepe
21-10-2009, 10:33 PM
Cool, really and maybe yes, the head is just a little bit to small! :)

gkaine
24-10-2009, 05:12 PM
thanks pepe!! here is an update of the blockout of the guys body
edit: fixed the hands/thighs thing and made the head larger! didnt think its worth a full update so ill just edit!
http://img40.imageshack.us/img40/5495/web3s.jpg

PascalR
24-10-2009, 05:23 PM
Cool update! The hips look a bit wide, but it could be a design feature. I just thought the hands may hit them quite often if he had to move around :)

Btw, you guys can now display your attached images at their full resolution within your posts.

Here is a short explanation:

http://www.cgfeedback.com/cgfeedback/showpost.php?p=153&postcount=10

Cheers

P.

Richardr
25-10-2009, 10:06 PM
THat's great, I really like the armor details !! Did you use zbrush/mudbox or maya to add all these very cool details ?

gkaine
26-10-2009, 11:08 AM
THat's great, I really like the armor details !! Did you use zbrush/mudbox or maya to add all these very cool details ?

thanks richardr! i usually model all tech in 3dmax or xsi.
later i might add hyper detail in zbrush or mudbox.

and thanks pascal! i reposted the picture and tried to adress the issues you had brought up

gkaine
31-10-2009, 09:41 PM
rezzin up the armor!
http://img199.imageshack.us/img199/1762/render39.jpg

PascalR
01-11-2009, 07:50 AM
nice work gkaine, good to see an update on this one, I like it! :beerchug:

P.

gkaine
16-11-2009, 08:04 PM
added some more stuff
http://img41.imageshack.us/img41/9867/render42.jpg

PascalR
16-11-2009, 08:21 PM
Very nice hard surface modeling gkaine! And it's cool to see some extreme proportions for the shoulders, makes the head even smaller, but that 's interesting I think.
Are the extra shoulder bits supposed to make him fly? I can't help thinking of Buzz lightyear wings :rofl:

Cool stuff Gkain :thumbsup:

collings
17-11-2009, 05:18 AM
cool update gkaine :) the detailing on the torso/shoulders are coming along great.

gkaine
20-11-2009, 05:00 PM
thanks guys, i wasnt happy with the detail or the design. i thought the detail was overwhelming and the tech wasnt flowing at all so i revamped it
http://img524.imageshack.us/img524/5427/render49.jpg

PascalR
20-11-2009, 05:36 PM
Nice, I quite liked the details on the previous shoulders though, just thought the black extra pieces on the sides were not necessary.
Very cool that you are still happy to throw away a lot of your own work to make things better, that's the way to go!
Cheers

P.

gkaine
29-11-2009, 09:38 AM
thanks pascal! yeah i just didnt like it so it had to go! bit of an update
http://img121.imageshack.us/img121/1319/render58.jpg

PascalR
30-11-2009, 08:54 PM
Nice! Just something I wanted to mention about the shoulders shape.
here is a quick paintover to explain.
http://www.cgfeedback.com/galleryPascal/render58.gif

It is just a personal taste thing, and your version may be just as good actually:D

One thing I am wondering about the abdomen (in back), is this supposed to be a human part in a latex suit or something? If so, I think he needs some extra structure to help him carrying the weight of the top armour, otherwise I would think his spine would collapse ;)
I love the massive proportions from the rear 3 quarter view, just found his silhouette felt more fragile from the front view, because of the tiny belly.

Cheers!

Pascal

gkaine
01-12-2009, 07:09 AM
im gonna armor up his abdomen and spine i have just been lazy with the block out:P
and i agree about the shoulders, thanks for the paintover! changed it up quick and i think it looks much better
http://img80.imageshack.us/img80/7939/render59.jpg

ianucci
02-12-2009, 03:06 AM
I love the design of those arms :).

collings
02-12-2009, 09:42 AM
the design of the hands look great man , keep it up :)

gkaine
04-12-2009, 10:19 PM
thank you guys i appreciate it!
i got the new zb tonight and started playing with it :bouncy:
i am hving alot of fun concepting with it, i am gona blockout the rest of the 3d i think in zb then rebuild in max. so much faster than usual workflow
http://img710.imageshack.us/img710/6158/render64.jpg

PascalR
05-12-2009, 08:39 AM
Nice! Feel free to share your workflow for the zbrush concept part :thumbsup:

Cheers

P.

gkaine
14-12-2009, 09:22 AM
thanks pascal, the workflow is not much really. i just take the block out mesh into zbrush and sculpt quick ideas out until i like the look. its very ugly and never refined. then i decimate the mesh and bring it into max and build overtop of it to tighten up the mesh/detail
here is an update!
http://img502.imageshack.us/img502/6274/render14copy.jpg

PascalR
14-12-2009, 09:31 AM
Very nice detailing! imo the thighs look quite wide now that they are hd.

nice update ! :thumbsup:

gkaine
17-12-2009, 05:10 PM
i agree. i hope i fixed it here ?
i may be done witht he modeling this is dragging on way too long!
http://www.zbrushcentral.com/attachment.php?attachmentid=171667

PascalR
17-12-2009, 05:18 PM
yeah I prefer it like this, just a personal taste/design thing, but the shoes look a bit too much like sport shoes to me. Also I don't really get how the back cylindrical part (piston) works, the way it is connecting with the heel.

Nice model though:thumbsup:

gkaine
08-02-2010, 11:25 PM
revisted this one recently for a low poly!
http://img35.imageshack.us/img35/4889/cgfeed.jpg

15k tri, 2048 map on body, 1024 on head.

PascalR
09-02-2010, 06:38 AM
cool! I want to see it textured and shaded now ;)

ianucci
09-02-2010, 06:58 AM
Low poly looks great gkaine, is it all under one smoothing group?

weiluntsai
09-02-2010, 10:47 AM
very nice!!!!!!!!!!!!!!
can't wait to see more
thanks for sharing this :bouncy:

El Burritoh
09-02-2010, 10:50 AM
That's impressive work! Would love to see your UV layout too.

gkaine
09-02-2010, 01:11 PM
thanks pascalR! here is a very early texture, just blocking in
http://img691.imageshack.us/img691/1781/83175329.jpg

thanks ianucci, yes it is all under 1 smoothing group

thank you weiluntsai!

thanks El Burritoh here it is
http://img20.imageshack.us/img20/7448/uvlayout.jpg

collings
09-02-2010, 04:11 PM
love it gkaine, the lowpoly looks really clean. waiting to see the textures now, that's gonna be very important to give justice to this great modeling :)

gkaine
10-02-2010, 10:29 PM
yeah collings, thanks man i appreciate it. i will work hard on the textures for sure.

my friend james peterson ( http://talking-monkeys.com/ ) is animating it for me!!! hooray here is his animation so far, i like it lots!

http://www.talking-monkeys.com/renders/newwalk6.mov

El Burritoh
11-02-2010, 03:24 AM
Nice! I'm glad he's not too bulky to walk! He did a great job animating him!

collings
11-02-2010, 04:36 AM
ah awesome, the animation looks cool. That.s great to have animator friend willing to do some animation for you :) lucky ^^

weiluntsai
11-02-2010, 08:23 AM
!! very nice job.
I really like animation, it shows weight and mechanical movement.
:rofl::rofl:

sebcravoisier
11-02-2010, 08:40 AM
cheer! and share!