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Porkpie Samurai
18-01-2010, 10:19 AM
Here's a couple of pieces Ive finished in the last couple months
http://www.porkpiesamurai.com/gallery/pers/COMPLETEa.jpg
http://www.porkpiesamurai.com/gallery/pers/beauty4.jpg

kinetiknz
18-01-2010, 11:22 AM
Hey PorkPie, I'm a big fan of your work. both pieces are awesome!
Love the dirt in the pores on that guy! insane texture detail.

I'm curious, did you create the rgb shift in the top image inside maya/max? or a post effect

PascalR
18-01-2010, 12:38 PM
Great works Chris clap

Would you mind explaining a bit your workflow? any wireframes, zbrush screengrabs?

I'd love to know more about your texturing process :dance:

Beautiful!

Pascal

Porkpie Samurai
18-01-2010, 01:09 PM
Thanks guys
heres some wip stuff from zbrush
http://www.porkpiesamurai.com/gallery/pers/face-cup.jpg
http://www.porkpiesamurai.com/gallery/pers/cavitytest2.jpg
http://www.porkpiesamurai.com/gallery/pers/cavitytest1.jpg

I used zbrush for fleshing out the main areas with polypaint and then used zapplink and photohsop to refine.
http://www.zbrushcentral.com/attachment.php?attachmentid=169834
http://www.zbrushcentral.com/attachment.php?attachmentid=169835
http://www.zbrushcentral.com/attachment.php?attachmentid=169836

PascalR
18-01-2010, 01:20 PM
Really great work Chris, thanks for sharing these WIP shots:bouncy:

What was the poly count on the zbrush model?


Cheers

Pascal

kinetiknz
18-01-2010, 02:03 PM
awesome sculpt Chris, did you extract a spec map based on the polypaint/zapplink colour map?

collings
18-01-2010, 02:27 PM
awesome stuffs Chris but you already know that :p Hope to see you regularly on the board :beerchug:

tiktok
18-01-2010, 11:04 PM
fantastic texturing on this stuff!! really inspiring. Would love to know more about your rendering workflow (ie how you're rendering out passes, what's your pipeline)

-Bayard

madmatt
19-01-2010, 04:39 AM
Great Works Man!!

Porkpie Samurai
19-01-2010, 04:28 PM
Thanks very much guys I really like this forum so far, it feels quite active and fresh.
If you want to see more breakdown stuff just pop over and check out the thread I made on zbrushcentral
http://www.zbrushcentral.com/showthread.php?t=78704&page=3&pp=15

kinetiknz: thankyou, I actualy never used a spec map for my model as I wanted him to be nice and slippery

drummermenco
28-02-2010, 06:54 AM
love this piece man! clap