PDA

View Full Version : hello there!


sebcravoisier
18-01-2010, 06:54 AM
:sw:This is my first post on this forum.
i'm posting on the french forum and i'm alone there! you know the forum that you never undestand:rant:, sorry for my bad english.:banghead:
286
modeling on max rendered with vray
287

JohnSG
21-01-2010, 04:14 PM
Hey Man.

Pretty cool idea,

I would be keen to see it as a grey render and or a wireframe. It would could post some more views, 4 or 5 shots going around in a 360 that would be great.

John

EmmCha
21-01-2010, 11:32 PM
Really nice, but I agree with John for a grey render, the posing make the design a little confused...for me.

sebcravoisier
22-01-2010, 05:07 AM
330
now you can see it!

tonytrout
22-01-2010, 07:44 PM
Ahh.. finally I get it. I can read french in your other post, so you are not alone, but wouldnt inflict my writing on you :)

sebcravoisier
05-02-2010, 10:22 PM
again and again!
480

481

482

PascalR
05-02-2010, 10:35 PM
Hey Seb,

I like where you're going with the interior, planning on adding some character in there?
However, there are a few areas that don't feel too hard surfacy to me, because of some pinching, gaps, deformed shapes.
I think it would benefit from some clean up, here is a paint over to show the areas I am mentioning.

Cool Robot, keep it up!:thumbsup:

483

JohnSG
05-02-2010, 10:49 PM
I would have to agree with Pascal.

Very cool idea, but there are a quite a few areas that are worth having a second pass at.

Tomorrow morning i will post some images highlighting these areas.

John

Tomaya
05-02-2010, 11:45 PM
Nice model seb ! The difficulty here for me : your model has no symmetry at all , and that's cool of course , but each arm , each leg are completely different in terms of shape , fonction and scale , so i think it's just a question of posing and camera ... ...to understand the non-symmetrical aspect.

Anyway , i like it :thumbsup:

sebcravoisier
06-02-2010, 12:20 AM
heum... you right and you see what i see! you v'got the eye of the tiger!!
so i will!
thanks for your comment guys!

rem
06-02-2010, 12:52 AM
Hi Seb , i'm agree with Pascal .But don't worry your model is very nice, The concept is original ,nice rendering !! keep going Seb :::!!:notWorthy:

sebcravoisier
06-02-2010, 02:28 AM
there is a little "pinch" on the right shoulder i will fix it

488

JohnSG
06-02-2010, 08:39 AM
I know that alot of this is WIP, an idea when doing renders like this is color the sections that are near complete or that you want people to review, and keep unfinished or blocked out piece in grey or white. Just so people know what is what

498

499

The idea is really cool, the main problem i am seeing around the model is areas that the geo is getting stretched to much, problems from to little geo.

I dont know if you have any mechanical background, but one thing that always helps to lift a model like this thinking out how and what moves each piece, like the fingers, there does not seem like there is any motor function in them, and this can sometimes lead to the model looking like its a toy. best reference i can think of it the Terminator Endoskepton, what brings that to life is all the pistons and actuators that enable it to move. Of course you dont have to copy the terminator, its purely an example of thinking who and what moves the pieces,

sebcravoisier
06-02-2010, 10:46 AM
my ref is masamune shirow and he never make piston on his model hi hope you understand what i mean i m not very god in english but masamune is the best in mecha designer i cant post reference but searche for masamune shirow you will find one off the best mecha because it's simple and "efficace" ask to pascal for the traduction very thanks and i'm to drunks for any say an other thing!
again very tankfull you are very usefull! i dont know if usefull is engish but i think you know wath i mean! and thank for reply so quickly! man !
respect!

JohnSG
06-02-2010, 11:04 AM
Hey

I totally see what you mean, The advice on pistons was more a description on what i was trying to explain,

Any design can be taken to the next level by making it look like it would actually work in real life if built by hand.

Dont worry about your english you seems to be doing fine.

Looking forward to seeing more update.

sebcravoisier
07-02-2010, 10:50 PM
:notWorthy:

sebcravoisier
07-02-2010, 10:58 PM
511

512

513

514
thanks a lots for the feedback!