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  1. Scultping Tools?
  2. A couple of questions about hard-surface best practices...
  3. what are everybody's hair solutions?
  4. uv transfer scripts/plugins for maya
  5. Modelling a mean ruffle and ncloth
  6. Eye Setups
  7. How Bad are Triangles and N-Gons, Really?
  8. texture map size for film?
  9. A few questions about UV maps and Sub-D's.
  10. Linear colour space
  11. Pinching UVs with SmoothMesh Preview(maya users)
  12. How to embed video
  13. Characters and displacements
  14. 3delight
  15. T-rex rigging
  16. Who else here uses Fume/Pflow/Krakatoa?
  17. vray
  18. FREE UV texture grids
  19. Vray Skin 2 - Tips
  20. Body texturing
  21. Can' get rid of some bumps on mesh
  22. Using sIBL with 3ds Max 2011?
  23. UV Tiles and naming conventions
  24. ZBrush user to Mudbox - Wacom Setup
  25. No more multi-tile displacement in ZB 3.5?
  26. 3DSMax Morpher driving seperate Displacement maps for Characters faces?
  27. Other Mari users?
  28. how much detail is here sculpted..?
  29. Mike Nash - Fast Skin, back to basics.
  30. Working on a Mari to XSI script...
  31. Import multiple OBJ's to Maya
  32. Bump Height, Displacement Map or Sculpting Details FROM a Normal Map?
  33. High-res Blacksmith render test with modo
  34. Photoshop Image alignment? Dual Image morph plug-in..
  35. Random mask generator?
  36. maya displacement and bump ,hint needed...
  37. Zbrush projection master editing
  38. Zbrush Question: using spotlight to sculpt?
  39. More Zbrush Questions...
  40. Zbrush 4 - layers problem
  41. Mari to XSI script update (v 1.12)
  42. vertex occlusion coloring
  43. XSI 2011.5: I can't wait for this!
  44. Convert OBJ sequence to Point Cache?
  45. Starting the Organic path
  46. Royalty Free - "Infinite" Face Capture
  47. Windows 7, 3DS Max, and weird Wacom tablet problem...
  48. Arnold Renderer at UeberTage
  49. ZZBrush OSX - opens multiple instances of ZBrush on your mac
  50. mudbox displacement max and vray
  51. MayaProblem
  52. Poll : Are your personal datas safe ?
  53. Cast Shadows with a Normal Map
  54. Maya Problem
  55. another maya question :D
  56. article on lighting techniques for photo reference?
  57. Maya dynamics/fluids. Making Drool, Saliva, how to?
  58. 32 bit Displacement in Maya and Vray help
  59. 3dsmax Vray Displacement maps help
  60. Rendering efficiency and mental ray
  61. Generating Bump Map in Zbrush4?
  62. Somebody use mari ?
  63. Maya offset workaround?
  64. Trouble with Vray sss2 in deep fold areas
  65. maya - hide polys?
  66. Lazy mouse settings for Zbrush
  67. what is the workflow for more displacement map for character?
  68. viewport in max:
  69. VrayforC4D+Hair=AA problem
  70. About cartoon/features modeling workflow
  71. UDK environment HELP!
  72. Mudbox help
  73. XSI - Smooth poly tool ?
  74. Softimage users: Multipatch Texture Setup Plugin
  75. Clipping occuring in Maya 2011
  76. Questions about Mental Ray
  77. shave haircut in Maya, mentalray
  78. 32bit displacement from zbrush to max/vray?
  79. vray skin blurs textures!?
  80. How to get sIBL to effect VRayFastSSS2 + bumpmap?
  81. mesh snapping tool
  82. HDRLabs - sIBL_GUI - Lightsmith
  83. vray fastSSS2-control with map
  84. Displacement in VRay Maya
  85. Modeling a House Roof.
  86. Controlling puppet procedurally by puppeteer
  87. Maya perspective cam probs! :O
  88. how to mix displacement maps...
  89. Retopo G - Retopology Tool For Maya
  90. Looking for MEL training...
  91. Human Topology for Rigging
  92. How to extract vector displamcent for multiple objects in Mudbox?
  93. Vray fastSSS2 subdermal artifacts
  94. Scanner-Killer Workflow
  95. Monitor Color Calibration
  96. Great techniques to determine material settings
  97. Projection Maker - Texturing tool for Maya
  98. how to create blendshapes...
  99. Shave & Haircut Vray Maya
  100. Skin under 3delight
  101. SpiderWeb creation
  102. maya vray displacement problems :(
  103. Dipsplacement on multi UV tiles ?
  104. Edge flows and termination
  105. Smoothing methods in 3ds max?
  106. Normal Map from Zbrush to XSI - How?
  107. How to prevent normal maps from losing details (ZBrush)
  108. new kinect scaner and tracking
  109. Silly displacement problem
  110. Scale for camera tracking live plates
  111. vrayMaya - uvtiles
  112. Crocodile-1st model for my reel ...need help and inputs
  113. New Mr skin shader of Tony Reynolds, here's my tests
  114. Renderman. How to setup a human skin shader in maya
  115. Hard Edges With Linear UVs and SDS Models
  116. amazon clouds
  117. Maya command line rendering
  118. Scene Units and Diummensions
  119. Strange Reflections with eye model
  120. Maya 2012 - really really slow
  121. Background masking
  122. Russian3DScanner
  123. Apply custom material to Maya Hair...
  124. difference maps in zbrush
  125. Zbrush symmetry Intensity Problem
  126. Maya move tool moves deselected objects
  127. Sorry for the noob question
  128. Dynamesh - What a dumb f***k
  129. Noisemaker crash ZB4R2
  130. How do I get my batch renders to colorcorrect like in renderview, using vray for maya 2012
  131. Free dpAutoRigSystem
  132. XSI scripts:make circle & select similar?
  133. Mike A Nash - Creature topology advice
  134. Zbrush + cloth sim...?
  135. Noob topology question
  136. Set Modeling and Layout Question
  137. Building Gears of War 3
  138. help Shave and a haircut
  139. Getting multiple UV displacement working in Vray
  140. Vray learning methods?
  141. Animated maps
  142. Freeze Subidvisions in Zbrush
  143. how do you export zbrush shaders/textures into Maya?
  144. Maya reference question
  145. Vray SS2 Problem
  146. Zbrush uv problem
  147. facial animation
  148. Driving value with ramp?
  149. SSS Render element and how to comp it
  150. Maya 2012 Skinning issue (weight normalisation)
  151. Zbrush to Max rigged mesh best practice?
  152. Vraysss2 - Painting maps for scale/prepass
  153. Zbrush question
  154. Shave and haircut error with MR
  155. Ghost wireframe on back of polys
  156. Mudbox Transfer Details.(PLEASE HELP)
  157. Zbrush fibers to splines in 3ds Max
  158. Mudbox - How to display maps?
  159. Zbrush4r2 alpha problem
  160. smooth wireframe in maya
  161. Transfering a mesh to scan data