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  1. Scultping Tools?
  2. A couple of questions about hard-surface best practices...
  3. what are everybody's hair solutions?
  4. uv transfer scripts/plugins for maya
  5. Modelling a mean ruffle and ncloth
  6. Eye Setups
  7. How Bad are Triangles and N-Gons, Really?
  8. texture map size for film?
  9. A few questions about UV maps and Sub-D's.
  10. Linear colour space
  11. Pinching UVs with SmoothMesh Preview(maya users)
  12. How to embed video
  13. Characters and displacements
  14. 3delight
  15. T-rex rigging
  16. Who else here uses Fume/Pflow/Krakatoa?
  17. vray
  18. FREE UV texture grids
  19. Vray Skin 2 - Tips
  20. Body texturing
  21. Can' get rid of some bumps on mesh
  22. Using sIBL with 3ds Max 2011?
  23. UV Tiles and naming conventions
  24. ZBrush user to Mudbox - Wacom Setup
  25. No more multi-tile displacement in ZB 3.5?
  26. 3DSMax Morpher driving seperate Displacement maps for Characters faces?
  27. Other Mari users?
  28. how much detail is here sculpted..?
  29. Mike Nash - Fast Skin, back to basics.
  30. Working on a Mari to XSI script...
  31. Import multiple OBJ's to Maya
  32. Bump Height, Displacement Map or Sculpting Details FROM a Normal Map?