View Full Version : Technical Area
- Scultping Tools?
- A couple of questions about hard-surface best practices...
- what are everybody's hair solutions?
- uv transfer scripts/plugins for maya
- Modelling a mean ruffle and ncloth
- Eye Setups
- How Bad are Triangles and N-Gons, Really?
- texture map size for film?
- A few questions about UV maps and Sub-D's.
- Linear colour space
- Pinching UVs with SmoothMesh Preview(maya users)
- How to embed video
- Characters and displacements
- 3delight
- T-rex rigging
- Who else here uses Fume/Pflow/Krakatoa?
- vray
- FREE UV texture grids
- Vray Skin 2 - Tips
- Body texturing
- Can' get rid of some bumps on mesh
- Using sIBL with 3ds Max 2011?
- UV Tiles and naming conventions
- ZBrush user to Mudbox - Wacom Setup
- No more multi-tile displacement in ZB 3.5?
- 3DSMax Morpher driving seperate Displacement maps for Characters faces?
- Other Mari users?
- how much detail is here sculpted..?
- Mike Nash - Fast Skin, back to basics.
- Working on a Mari to XSI script...
- Import multiple OBJ's to Maya
- Bump Height, Displacement Map or Sculpting Details FROM a Normal Map?
- High-res Blacksmith render test with modo
- Photoshop Image alignment? Dual Image morph plug-in..
- Random mask generator?
- maya displacement and bump ,hint needed...
- Zbrush projection master editing
- Zbrush Question: using spotlight to sculpt?
- More Zbrush Questions...
- Zbrush 4 - layers problem
- Mari to XSI script update (v 1.12)
- vertex occlusion coloring
- XSI 2011.5: I can't wait for this!
- Convert OBJ sequence to Point Cache?
- Starting the Organic path
- Royalty Free - "Infinite" Face Capture
- Windows 7, 3DS Max, and weird Wacom tablet problem...
- Arnold Renderer at UeberTage
- ZZBrush OSX - opens multiple instances of ZBrush on your mac
- mudbox displacement max and vray
- MayaProblem
- Poll : Are your personal datas safe ?
- Cast Shadows with a Normal Map
- Maya Problem
- another maya question :D
- article on lighting techniques for photo reference?
- Maya dynamics/fluids. Making Drool, Saliva, how to?
- 32 bit Displacement in Maya and Vray help
- 3dsmax Vray Displacement maps help
- Rendering efficiency and mental ray
- Generating Bump Map in Zbrush4?
- Somebody use mari ?
- Maya offset workaround?
- Trouble with Vray sss2 in deep fold areas
- maya - hide polys?
- Lazy mouse settings for Zbrush
- what is the workflow for more displacement map for character?
- viewport in max:
- VrayforC4D+Hair=AA problem
- About cartoon/features modeling workflow
- UDK environment HELP!
- Mudbox help
- XSI - Smooth poly tool ?
- Softimage users: Multipatch Texture Setup Plugin
- Clipping occuring in Maya 2011
- Questions about Mental Ray
- shave haircut in Maya, mentalray
- 32bit displacement from zbrush to max/vray?
- vray skin blurs textures!?
- How to get sIBL to effect VRayFastSSS2 + bumpmap?
- mesh snapping tool
- HDRLabs - sIBL_GUI - Lightsmith
- vray fastSSS2-control with map
- Displacement in VRay Maya
- Modeling a House Roof.
- Controlling puppet procedurally by puppeteer
- Maya perspective cam probs! :O
- how to mix displacement maps...
- Retopo G - Retopology Tool For Maya
- Looking for MEL training...
- Human Topology for Rigging
- How to extract vector displamcent for multiple objects in Mudbox?
- Vray fastSSS2 subdermal artifacts
- Scanner-Killer Workflow
- Monitor Color Calibration
- Great techniques to determine material settings
- Projection Maker - Texturing tool for Maya
- how to create blendshapes...
- Shave & Haircut Vray Maya
- Skin under 3delight
- SpiderWeb creation
- maya vray displacement problems :(
- Dipsplacement on multi UV tiles ?
- Edge flows and termination
- Smoothing methods in 3ds max?
- Normal Map from Zbrush to XSI - How?
- How to prevent normal maps from losing details (ZBrush)
- new kinect scaner and tracking
- Silly displacement problem
- Scale for camera tracking live plates
- vrayMaya - uvtiles
- Crocodile-1st model for my reel ...need help and inputs
- New Mr skin shader of Tony Reynolds, here's my tests
- Renderman. How to setup a human skin shader in maya
- Hard Edges With Linear UVs and SDS Models
- amazon clouds
- Maya command line rendering
- Scene Units and Diummensions
- Strange Reflections with eye model
- Maya 2012 - really really slow
- Background masking
- Russian3DScanner
- Apply custom material to Maya Hair...
- difference maps in zbrush
- Zbrush symmetry Intensity Problem
- Maya move tool moves deselected objects
- Sorry for the noob question
- Dynamesh - What a dumb f***k
- Noisemaker crash ZB4R2
- How do I get my batch renders to colorcorrect like in renderview, using vray for maya 2012
- Free dpAutoRigSystem
- XSI scripts:make circle & select similar?
- Mike A Nash - Creature topology advice
- Zbrush + cloth sim...?
- Noob topology question
- Set Modeling and Layout Question
- Building Gears of War 3
- help Shave and a haircut
- Getting multiple UV displacement working in Vray
- Vray learning methods?
- Animated maps
- Freeze Subidvisions in Zbrush
- how do you export zbrush shaders/textures into Maya?
- Maya reference question
- Vray SS2 Problem
- Zbrush uv problem
- facial animation
- Driving value with ramp?
- SSS Render element and how to comp it
- Maya 2012 Skinning issue (weight normalisation)
- Zbrush to Max rigged mesh best practice?
- Vraysss2 - Painting maps for scale/prepass
- Zbrush question
- Shave and haircut error with MR
- Ghost wireframe on back of polys
- Mudbox Transfer Details.(PLEASE HELP)
- Zbrush fibers to splines in 3ds Max
- Mudbox - How to display maps?
- Zbrush4r2 alpha problem
- smooth wireframe in maya
- Transfering a mesh to scan data
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