- Scultping Tools?
- A couple of questions about hard-surface best practices...
- what are everybody's hair solutions?
- uv transfer scripts/plugins for maya
- Modelling a mean ruffle and ncloth
- Eye Setups
- How Bad are Triangles and N-Gons, Really?
- texture map size for film?
- A few questions about UV maps and Sub-D's.
- Linear colour space
- Pinching UVs with SmoothMesh Preview(maya users)
- How to embed video
- Characters and displacements
- 3delight
- T-rex rigging
- Who else here uses Fume/Pflow/Krakatoa?
- vray
- FREE UV texture grids
- Vray Skin 2 - Tips
- Body texturing
- Can' get rid of some bumps on mesh
- Using sIBL with 3ds Max 2011?
- UV Tiles and naming conventions
- ZBrush user to Mudbox - Wacom Setup
- No more multi-tile displacement in ZB 3.5?
- 3DSMax Morpher driving seperate Displacement maps for Characters faces?
- Other Mari users?
- how much detail is here sculpted..?
- Mike Nash - Fast Skin, back to basics.
- Working on a Mari to XSI script...
- Import multiple OBJ's to Maya
- Bump Height, Displacement Map or Sculpting Details FROM a Normal Map?